Today, I finally got back to developing applications for the iPhone. I've been a bit reluctant, to say the least, because Coca Touch is an annoying programming language to learn, and isn't very useful to me aside from developing iPhone apps. Coincidentally, only hours after working on my BW Science Labs RSS reader app, I found this article about a nine-year-old boy named Ding Wen created an application called Doodle Tools. Apparently, Wen is already fluent in 6 programming languages, certainly better than most professionals can say.
I've registered my iTouch for testing however I also need certification to test my app, so my certificate has to be processed and accepted. Assuming my application ever makes it to the app store, it will be free. Unfortunately this is the worse of the two versions I've built, however after far too much time trying to figure out how to make the UI Web View controller work in Xcode, I decided to go ahead with my original program. I may later use my second version as a Pro version or an update.
I have no idea how long it will take for me to be able to test my app on my iTouch, however I just hope it doesn't end up crashing my iPod.
In the meantime, I've ordered a book on DIY lasers written in 1983 (not exactly the safest guide to follow) and a soldering kit. I look forward to building more fun things.
Monday, February 9, 2009
Building Applications for the iPhone
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2 comments:
I've been working towards releasing my first app as well and am new to objective-c and cocoa. One video podcast that has helped me get a better handle on it is Hot Cocoa (http://hotcocoa.lastedit.com/www/) which started out teaching cocoa and then gets into iphone apps. Also, http://www.iphonedevcentral.org has some helpful tutorials. It hasn't been updated in a while but still very helpful. Awesome site by the way! -Keith
Thanks, I'll be sure to check it out. I've been a lot more frustrated with all of the hoops Apple makes you jump through than the actual code. :)
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